Tribot is an endless runner with a twist: you control a 3-wheeled robot that can run over holes in the road, but only if you have 2 other wheels in the ground.

I programmed the prototype and other core gameplay features, but had to work mostly as artist and game designer.

It was made by deVoids original 2-man lineup in 3,5 months, along with a soundtrack and SFX design from Leo Perantoni.

Project: Tribot

Company: deVoid Games

Platforms: Android, iOS

Roles: Unity3D C# dev; Game Design; 2d & 3d art

Year: 2012