Legends of Honor was a massive multiplayer strategy game. It was the first of its kind to have a full 3d world map.

I’ve been responsible for R&D and implementation of the world map (which included fun experiments turning a pre-baked-DirectX11-tesselation-dependent system into something that could run dynamically on a Galaxy S2), developing the UI pipeline and architecture, tutorial system, and several other subsystems and gameplay features.

Project: Legends of Honor

Company: GoodGame Studios

Platforms: Android, iOS

Roles: Unity3D C# dev

Year: 2016