Ballistic was a F2P online FPS with unprecedented quality on Facebook and Kongregate.
I was responsible for developing the skill system and several other main gameplay features, also including eventual server-side implementation. After some months, I also worked as Technical Manager, being responsible for making sure that a tiny, but super talented team, could deliver great quality and constant updates to a 1 million MAU skill-based F2P game.
Ballistic lives on as Ballistic Overkill, now on early access in Steam.
Company: Aquiris Game Studio
Roles: Unity3D C# dev; Technical Management